Experience & Publications


Reading: Writing for Games: Theory and Practice, Hannah Nicklin

Writing: Ash Town, sci-fi novel manuscript (long term project)

Designing: The Shape of Things, Twine game (early stages)


  • Master of Computer Science, Pace University
  • Mermaid Award for Outstanding Written Achievement, NYU Polytechnic University
  • Editor-in-Chief of FUSION, NYU Polytechnic University
  • Certified Agile Scrum Master and Scrum Product Owner, Scrum.org
  • Video Game Writing, Gotham Writers Workshop (David Kuelz)
  • Fiction Writing I, Gotham Writers Workshop (R. Dean Johnson)
  • Creative Writing 101, Gotham Writers Workshop (Britt Gambino)
  • Unreal Engine 5: Complete Beginner’s Course, Udemy (David Nixon)
  • Wired For Story: How to Become a Story Genius, CreativeLive (Lisa Cron)
  • Storytelling For Games: An Interactive Workshop with Hannah Nicklin, The Guardian Masterclasses

Professional Experience

Functional/Business Analyst for many years, specializing in the Agile design of intuitive user experiences across several industries. Former Contributing Writer @148Apps.com.